The Family Game


THE FAMILY GAME with Brian Brain’s National Curriculum is a family board game based on the National Curriculum for all ages from 5 to 15.

There are also questions for adults so the ENTIRE FAMILY can play together! ?It’s ingenious!!

Read a fuller description below………

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About the game

  • brain-poet-heroThis unique game is one in which the whole family can enjoy playing together, and furthermore, learn lots of interesting stuff while playing.
  • Brians Magic Formula is that there are always two sets of questions. Whichever square you land on there will be a question for the younger players between 5 and 16 (Budding Brains) and a separate question for the adults (Boffs).
  • Better still, the Budding Brain questions are all split into The National Curriculum Key Stages and year groups. Whether you are five years old or a hundred and five years old, everybody has an equal chance of winning.
  • The Family Game is a fun way of helping families to play together and learn together, bringing rewards both at home and at school.
  • And it doesnt stop there. Brian is constantly updating the game with new question packs to challenge the Budding Brains and Boffs, ensuring that The Family Game continues to follow the National Curriculum in all subjects.

brian-english-hero_smallThe point of the game

Brian Brain designed this game to be FUN and FAIR! There are lots of ways to play the game, but the most important thing is for everyone to have an equal chance to take part, and an equal chance to win. Brian has made suggestions on how to play the game, but these are just only guidelines. However, it will probably be in everyones best interest to follow them.

If you have any ideas on how to vary the game, please send them to:


The handicapping system

Budding Brain game cards are supplied in age groups and subjects, but everyone has different abilities. One player might be at the start of a school year, and the questions may be more suitable for later in that year. They may also be strong on some subjects and weak on others.

The great solution to this is to: Mix and match the questions

To get around this challenge we suggest that you allocate question cards from a complete year lower than each youngster is studying. Especially if they are at the start of a new school year, as they will not yet have come across some of the questions for their age group.

Nobody wants a runaway winner and equally nobody wants a player who is getting left way behind the others, then losing interest in the game. Find a way to make sure that all of your children compete on an equal basis and all have a chance of winning. You can give them hints to answers and you can even elect to give them two chances to get the right answer by asking them a second question, or a question from an even lower age group.

brian-math-heroMake it fun and fair

  1. Give your kids hints and prompts with the answers. They love getting things right!
  2. Get a pen and paper handy so that they can write down spellings or Maths sums.
  3. Get the Budding Brains to read out the questions for each other and to the Boffs. This is fantastic for improving their reading skills and keeps them more involved in the game

Unpacking and setting up

Unwrap all of the cards and place them in the slots. There are 11 slots for Budding Brains (one for each age group) and one larger slot for Boffs. These are labeled up in the moulding. There are also 3 more slots – one for Brain Breaks and two spare for add-on packs such as Superboff cards and Vocabadabra cards. Choose which playing piece each player is going to use and place them in the cave at the START.

Decision time – how long do you want the game to last?brian-bus-hero

There are three separate dice: two with numbers on and one with coloured spots. We will come to the coloured dice later. The longer game would use just the six-sided dice. Depending upon how many players there are, this could take up to a couple of hours, especially if you interact with the Budding Brains with pen and paper. The slightly shorter game would be to use the eight-sided dice. We recommend using both dice the first time you play With a maximum of 14 moves available you can probably race round the board in 40 minutes with four players.

Do you want to offer a prize?

It would be nice to think that the pleasure of taking part was enough but you may want to give the winner some kind of prize – whatever that might be!



Step 1 – Decide whether you are going to play as individuals or as teams: maybe two Budding Brains together or a Budding Brain and Boff combination. In that case you would probably take turns to answer the questions.

Step 2 – Choose one or both of the dice and then everyone rolls the dice to see who goes first. Highest score starts.

Step 3 – The player with the highest score then rolls again (one or both dice) and moves their playing piece the corresponding amount of squares. They will either land on a Question square or a Question Mark square.

If it is a Question square (any square with a colour on it), someone has to ask them the question for that subject (they are all coded by colour and icons). The legend and coding is at the foot of the actual playing board. You might even want to get one of the older Budding Brains to read the question out – it is great reading practice to let one of the other Budding Brains at least try to read out the questions (with maybe some help from one of the Boffs.) They are also then far more likely to remember the answer to the question in the future.

If it is a Question Mark, the player must roll the multi-coloured dice to determine which subject they must answer the question on. Again, the dice is colour-coded to the colour of the squares.

When is a turn finished?

In normal game play, a player continues with their turn, throwing the dice and answering the questions for the subject they land on until they cannot answer a question. This is the end of their turn.

However, we suggest you maybe limit this to two or three turns before the next player gets a chance. This will keep everyone interested! Unless, of course, you land on a Dreamsteale square! Land on one of these and your turn is over.

brian-jungle-heroImportant Rule

On the board there are six larger circles that represent the six major subject questions. No matter what score is on the dice thrown by the player, they must stop on the subject circle and answer the relevant question. The first one on the board is a History question, followed by English, Our World, Maths, Science and The 7 Cs(Creative Arts, Computing and Technology, Communication, Composers and Music, Construction, Controls and Components and Commerce (including consumer products, catchphrases and logos). The player cannot progress around the board till they have answered this major question.

To win the game

The winner is the first player to complete the circuit and then answer TWO random questions on the roll of the multi- coloured dice. Enjoy the game and please make it as fair as possible.As well as the mix and match feature you may choose to give hints. It is about doing something together as a family and boosting young peoples knowledge and self-esteem!

Use the cards wisely

There are 120 question cards included in the starter pack enough to keep you entertained for many hours, and since there are six subjects per card, there is no need to put a question card to the back of the pack unless the same question comes up twice. This will ensure you get the maximum use out of each pack of cards.

Brain Breaks

There is one square on the board, around half-way, called a Brain Break. Whoever lands on it first triggers a Brain Break. If the last player goes past the Brain Break square without anyone having landed on it, then at that point everyone does a Brain Break. There need only be one Brain Break per game.

There are five starter Brain Break cards included in the game, and a pack of fifty can be purchased separately. Brain Breaks are very important, so its worth explaining them in a little more detail.

brian-balloon-heroWhat is a Brain Break?

As it suggests, a Brain Break is a break for the brain; a rest from thinking and concentrating.

Why do we need it?

Because after 20 to 25 minutes of concentration in a classroom, a boardroom or even playing an educational board game, the human brain starts to tire and concentration begins to lag. At this point, a Brain Break is needed.

How does it work?

It simply gives the brain time to re-charge and prepare itself for the next spell of concentration and thinking.

Who can use Brain Breaks?

Teachers, parents, lecturers, students, pupils, presenters, families on long journeys – you name it! Oh, and of course they are built into The Family Game!

How long should they be?

Even 1 minute helps but any Brain Break up to 3 or 4 minutes in length will prove beneficial.

brian-science-heroA little bit about us

We are a small family run business with one mission in life and that is to help people of all ages communicate with each other more. We live in confusing times with so much technology and often simple things are getting lost to that technology – like how to interact with one another.

We also strongly feel that learning should be fun and not a chore; not just the subjects that are taught in school but also subjects that affect our lives just as much – such as communication and people skills, life skills, articulation skills, word power and attitude skills.

To that end we will be releasing more and more products as time moves on and we welcome YOUR ideas so please do email us or call us with any suggestions you may have. Our contact details appear on the bottom of this page.

Our motto –

“Families that play together, stay together”

Additional information

Weight 1.245 kg
Dimensions 30 x 30 x 10 cm